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Thread Statistics | Show CCP posts - 3 post(s) |

GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.10.23 12:13:00 -
[1]
Originally by: AsfALT The "no cap" is good for autos but kind of useless for artys cose if u fit largest artys u can't fit any cap consuming tank, so u have lots of cap and nothing to do with it... I think that's tuxford's point.
No good for Arty? come back when you fly a megathron or a geddon in fleets and you run out of cap after firing for a couple of minutes 
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.10.23 12:20:00 -
[2]
Originally by: Old Geeza Fit a cap recharger on the megathron? You've already got the biggest optimal range, so drop a tracking computer and fit something to keep your cap going.
Proving my point. It's a pretty damn good bonus when you dont have to sacrifice mids or lows to keep shooting. While fitting cap mods on a megathron is possible (although nasty, I like my standard midslot setup), it's not an option on the geddon because you need 2 sensor boosters to lock at your optimal and the TC II just to compete with other snipers 
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GO MaZ
No Quarter. Axiom Empire
|
Posted - 2006.10.23 12:49:00 -
[3]
Originally by: Exiled One OWNED tbh.
With max skills, 1 TC II 2 TE II (on both ships) the 425 II mega w/ spike has tracking of 0.006136, while the geddon w/ Tachyon II has 0.006454. The BONUS only just about brings it on par with Tach II, but then you get instant reloads and much higher alpha strike. The megathron and the armageddon are possibly the two most balanced ships in the game - factor in the damage types of the megathron and the geddon and a "standard" tank, and they do almost exactly the same damage. The megathron gets slightly higher optimal & falloff, while the geddon gets better tracking, ROF and alpha. The apoc is balanced in its own way by its higher alpha from the extra turret and improved cap, so stop whining 
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.10.23 13:00:00 -
[4]
Originally by: Anaris Usually takes 30 seconds or so for one side to realise it doesnt have the upper hand a start to warp out, so im sorry but artillery having no cap is really no big an advantage since you don't have an opportunity to use that cap trust me... I fly all races ships 
I didn't see you in 9CG back in april / may (Cos you weren't a bob member back then) We had some fights then where just about everyone amarr / gallente were totally out of cap and the only things still fighting were tempests and support. 30 seconds isn't very long when you have 30-40 second module activation / lock time and you're fighting 100+ vs 100+. It's definately an advantage, even if it does only mean you have more cap to rep up with when your get primaried and warp out 
I'm surprised though... no-one yet has used the "amarr" argument about damage types to show that infact, with a pretty standard-ish set of base sniper resists the tempest does similar, if not more, dps with only 6 turrets than the mega, apoc, or geddon.
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GO MaZ
No Quarter. Axiom Empire
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Posted - 2006.10.23 13:17:00 -
[5]
Originally by: Anaris You could ask yourself if this is an alt ?
I did, but I dont know who's alts are who's.
Originally by: Anaris And yes i was in 9cg... and really that was something extraordinary, a 1 in a million with fleet fights so quit your whining.
If you were in 9cg you know that it does happen. While it might not happen all the time, having that extra cap is nothing to be laughed at, cap is ALWAYS useful.
Originally by: Anaris Besides you have no ammo to worry about which is also useful in it's own context.
I fly gallente only, I know how much I'd love to have no ammo 
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